About Criogenio
Two kids who met at school in Rio de Janeiro in 1999, became friends for life, and started Criogenio in 2009. Now we're bringing our first game to Steam: The Lantern Inn.
Where it started
It all began in 1999, at a public school in Rio de Janeiro’s north zone. Two boys who loved anime and video games got to talking, and became friends for life.
After years of tabletop RPGs, they decided to start making computer games of their own. In 2009, the Criogenio project was born.
The hard years
Not everything went to plan. We met wherever we could, usually with friends along, around an old computer that could barely keep up, online through a 2.5G USB modem. Those were tough times.
Money was short, and so was experience. The young Criogenio Studios couldn’t keep going.
Apart, and back together
The years went by. Marcius moved to Italy to work as a programmer and kept Criogenio alive, serving clients around the world. Modesto stayed in Brazil, working in advertising and audiovisual, and kept studying how to tell stories.
Almost 20 years after Criogenio began, we reconnected with one plan: to release games on Steam.
Our games
The Lantern Inn
Our first game, coming to Steam, with a free demo out now. A co-op dungeon delve with a cozy inn to rebuild, for 1 to 4 players: head into a dark mountain with your friends, fight by lantern light, and bring the haul home to a ruined inn you bring back to life, room by room.
Visit the game’s site · Wishlist on Steam · Play the free demo
Subterra Guild (in development)
After many meetings and a pile of sketches, Subterra Guild took shape. With Marcius in the south of Brazil and Modesto in the southeast, we found a way to tell a story for everyone: a story for anyone who wants more from life than waking up and going to sleep while time slips past.
We’re planning a prologue demo, the first piece of something much bigger that needs time and more structure to grow. One day it will be on your Steam wishlist; until then, follow along as we share more.
The team

Marcius Araujo
Programmer, Co-founder, Technology Director
Over 15 years of experience in software development, and a lifelong love of games. Marcius builds the engine and the game, writes and designs alongside Jefferson, and is the father of two girls.

Jefferson Modesto
Art Director, Co-founder, Creative Director
Jefferson gives our worlds their look, from the first concept sketches to the rooms you fight through, and writes and designs our games alongside Marcius.